AI Insights · Timothy · January 2022
Top 5 Tennis Games on Android in Africa Q4 2021
Analyzing the performance of the top 5 tennis games on the Android platform in Africa during Q4 2021, highlighting key metrics such as downloads, revenue, and active users.
During the fourth quarter of 2021, the top five tennis games on the Android platform in Africa showcased varying performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides an insightful look into their metrics.
Tennis Clash: Multiplayer Game by Wildlife Studios demonstrated significant fluctuations in its weekly downloads. Starting at approximately 25K in late September, downloads peaked at around 48K in mid-October before stabilizing between 16K to 40K towards the end of December. Revenue showed a downward trend, peaking at about $3.4K at the start of the quarter and declining to around $1.7K by the end of December. Active users saw a steady decline from approximately 300K to 260K early in the quarter, followed by a slight recovery to around 297K by the end of December.
Ultimate Tennis: 3D online spo from Metaverse Labs Inc experienced modest download numbers, ranging from 670 to 1K weekly. Revenue remained relatively low, with a peak of $96 at the start of the quarter and fluctuating between $10 to $47 subsequently. Active users hovered around 2.9K at the beginning, with a slight dip to approximately 2.4K mid-quarter, and a slight increase to around 2.5K by the end of December.
Tennis Go: World Tour 3D by MAFT Wireless had minimal activity in terms of downloads and revenue. Downloads ranged from 1 to 49 weekly, while revenue was negligible, peaking at $28 in early November.
Virtua Tennis Challenge by SEGA showed consistent download numbers, maintaining around 200 weekly. Revenue was minimal, with a peak of $6 in mid-December. Active users remained stable, starting at approximately 600 and gradually declining to around 450 by the end of December.
Tennis Arena from Helium9 Games, released in mid-December, saw initial download numbers ranging from 86 to 316 weekly. Revenue started at $9 and increased to $19 by the end of December. Active users started at 221 and dropped to 171 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.